HOW TO PLAY ROM HACKS LINUX CODE
*bless for general use and might be worth a look if you have to play with tables.Ĭompression tools should already be available in various forms from existing binary/compiled things to source code to java to things that will definitely run on wine/mono.īasically ROM hacking is windows only or do it yourself for the most part though in the case of the DS you can still get quite a lot done. Not sure what there is in terms of a GBA/DS capable tile editor for linux these days (whether you can get working or not remains to be seen but I am more confident with WINE there). Ndstool is made for linux though (it is part of devkitpro after all, ), emulators are available, assembly tools are not quite as nice but still there (most of use devkitpro/GCC at various levels), hex editors (I have not really put linux ones through their paces but they are functional enough*) and should be able to get basic tile editing done. A handful of more game specific tools are available in python. There are a handful of programs made in Java (Lowlines' console tool probably being the most notable) and many are open source though I do not expect much will happen there without a lot of effort (I doubt winelibs will do much for you). In the end, everyone can choose and I never had a better retro experience before.ĭid I mention CrazyTaxi2 on the deck is the best I've ever experienced it? It's sooooo good.You could try wine but I would be quite surprised if it worked well for crystaltile2 (having seen various pieces of source code at points I am surprised it works as well as it does). Everything but the Steam-Version of Retroarch was automatically found (ES-DE dev is currently contacting RetroArch about better support) ES found all games and sorted them correctly. EmuDeck prepared the emulators and directories. I switched to ES for a reason, yet never had such a quick start at ES as this time. If you want to integrate anything else later, that's a big bummer.
I partly agree, yet the 'non-steam' games section on your decks library is still filled with your roms. Goddam, I can't wait to get my hands on a Deck. But to have all that configured in the background and then show up as Steam collections - amazing. I assumed that I'd be accessing emulation through desktop-mode and a kludgey-hack of Lutris and EmulationStation. I was going to check it out in a video myself, but I'm not a fan of rehashing what others have done exceptionally well, so here's Retro Game Corps video on it: It even works directly with EmulationStation to provide everything it needs.
HOW TO PLAY ROM HACKS LINUX MANUAL
Not only that, it also hooks in with an app called Steam Rom Manager to properly sort out all the box art for adding games directly to the Steam Deck Gaming Mode UI, saving you a ton of time messing around with an manual art additions to your Steam Library. It will give you a bunch of pre-configured hotkeys, sort out the aspect ratio for certain systems, provide fancy game bezels for retro systems. So what does it actually do? It will configure RetroArch, provide gamepad configs for Gamecube, Wii, special Steam Input setup for Cemu and Citra and a lot more systems. It's not an emulator itself though, instead it's a setup tool that helps you get other tools and emulators configured properly for the Steam Deck.
While the Steam Deck from Valve has already proven itself to be a very capable device ( just look at our videos!) for modern games, there's a massive amount of classics begging to be played on this handheld. If you want to get emulation setup on Steam Deck, you need to take a look at EmuDeck which makes installing and configuration nice and easy.